Gaming programming Intermediate Level
Course ID: 260427 0106 610ESH
Course Dates : 27/04/2026 Course Duration : 5 Studying Day/s Course Location: London, United Kingdom
Language: Bilingual
Course Category: Computer Science Programmes
Course Subcategories:
Data Analysis Data Science Databases & SQL Information Systems Programming & Development Software Engineering
Course Certified By: ESHub CPD & LondonUni - Executive Management Training
* Professional Training and CPD Programs
Certification Will Be Issued:
From London, United Kingdom
Course Fees:
VAT varies by course location and participant nationality.
Date has passed please contact us Sales@e-s-hub.com
Introduction
Game programming at the intermediate level focuses on building complete gameplay systems, improving code architecture, and developing more interactive and efficient games. Developers move beyond basic mechanics to implement artificial intelligence, physics, animation systems, user interfaces, audio management, and optimisation techniques commonly used in modern game development.
This five-day course strengthens practical game programming skills through hands-on development exercises and project-based learning. Participants will build reusable game systems, improve debugging and performance optimisation techniques, and apply industry-standard programming practices to create more scalable and maintainable games.
Objectives
Implement game mechanics including animation, physics, artificial intelligence, audio, and user interface systems.
Apply object-oriented programming principles and design patterns commonly used in professional game development.
Debug, optimise, and improve game performance using profiling and code optimisation techniques.
Build a complete game prototype by integrating multiple gameplay systems into a functional project.
Who Should Attend
Junior game programmers seeking intermediate development skills.
Software developers transitioning into game development.
Computer science students with basic programming experience.
Independent game developers building commercial or personal projects.
Technical professionals interested in interactive application development.
Training Method
• Pre-assessment
• Live group instruction
• Use of real-world examples, case studies and exercises
• Interactive participation and discussion
• Power point presentation, LCD and flip chart
• Group activities and tests
• Post-assessment
If Applicable:
• Each participant receives a 7” Tablet containing a copy of the presentation, slides and handouts
Program Support
This program is supported by:
* Interactive discussions
* Role-play
* Case studies and highlight the techniques available to the participants.
Course Agenda
Daily Schedule (Monday to Friday)
- 09:00 AM – 10:30 AM Technical Session 1
- 10:30 AM – 12:00 PM Technical Session 2
- 12:00 PM – 01:00 PM Technical Session 3
- 01:00 PM – 02:00 PM Lunch Break (If Applicable)
- Participants are expected to engage in guided self-study, reading, or personal reflection on the day’s content. This contributes toward the CPD accreditation and deepens conceptual understanding.
- 02:00 PM – 04:00 PM Self-Study & Reflection
Please Note:
- All training sessions are conducted from Monday to Friday, following the standard working week observed in the United Kingdom and European Union. Saturday and Sunday are official weekends and are not counted as part of the course duration.
- Coffee and refreshments are available on a floating basis throughout the morning. Participants may help themselves at their convenience to ensure an uninterrupted learning experience Provided if applicable and subject to course delivery arrangements.
- Lunch Provided if applicable and subject to course delivery arrangements.
Week 1
Day 1 – Intermediate Game Programming Fundamentals
1. Advanced Project Architecture
- Organising game projects
- Managing game objects
- Writing maintainable code
2. Object-Oriented Game Development
- Inheritance and polymorphism
- Component-based programming
- Code reuse strategies
3. Game State Management
- Managing game flow
- Scene transitions
- Saving and loading game data
Day 2 – Gameplay Systems Development
1. Player Mechanics
- Character movement systems
- Interaction mechanics
- Input management
2. Physics Programming
- Collision detection
- Rigid body interactions
- Physics-based gameplay
3. Animation Systems
- Animation controllers
- State machines
- Character animation blending
Day 3 – Artificial Intelligence
1. NPC Behaviour
- Finite state machines
- Behaviour trees
- Decision-making systems
2. Navigation Systems
- Pathfinding fundamentals
- Navigation meshes
- Obstacle avoidance
3. Enemy Gameplay Logic
- Combat behaviour
- Patrol and detection systems
- Difficulty balancing
Day 4 – User Experience and Optimisation
1. User Interface Programming
- HUD development
- Menus and settings
- Interactive UI elements
2. Audio Integration
- Sound effects management
- Background music control
- Audio event programming
3. Performance Optimisation
- Memory management
- Code profiling
- Frame rate optimisation
Day 5 – Practical Game Development Workshop
1. Game Prototype Development
- Integrating gameplay systems
- Testing game mechanics
- Resolving technical issues
2. Debugging and Quality Assurance
- Finding and fixing bugs
- Gameplay testing
- Performance validation
3. Project Review and Improvement
- Reviewing project architecture
- Planning future enhancements
- Course review, feedback and implementation planning



















































